[governance] 3D Game Lobbies and Governance

Jim Fleming JimFleming at ameritech.net
Fri Dec 23 23:25:33 EST 2005


People migrating to the new .NET architecture, simply have to enter a 3D
place in cyberspace
and meet other netizens and their LAN devices will be bridged together with
other people
they are near.

The hardware arrangement is:

PC-----.NET Box-------(packet transport)-------.NET Box------PC
                  |
|
TV------XBox
XBox---------TV

The .NET Box does the LAN bridging and it is transparent to the Xboxes at
each end.
Each XBox has to have the same video game DVD installed. HALO2 is mostly
used.

When you walk around in the 3D Game Lobby, you can text chat with other
people via
the PCs. If everything is set correctly, you will also see those people
appear in your
XBox Game Lobby. You can talk to them via the voice link and of course play
games.

The .NET Box is Uni.X-based, the code is free and open source. The .NET
Boxes
form the .NETwork. The PCs, TVs, and XBoxes are just devices that are easy
to get
and able to be glued together by the .NET Boxes. The governance features and
policies
are continually added to the .NET Boxes as the .NETwork evolves. Locations
in the
world without bandwidth can not easily participate. The packet rates are
very high
and lag ruins the .NET experience for all of the people.

As more and more people become connected via 3D Game Lobbies and Uni.X .NET
Boxes, they will of course develop a different view of their .NET
experiences. They may
have a hard time understanding why some policy maker from Asia Pacific or
Europe is
attempting to regulate their .NET experience. Likewise, those policy makers
will likely
be clueless and out of touch because they can not even access the .NET the
people are
using. Since the name-spaces, TLDs, and other Internet resources used on the
emerging
3D Game Lobby .NETs are different from the old legacy out-dated technology,
it should
be no surprise that new users may not understand any of the history of the
legacy systems
and could not care less about that history as they build on the 3D base with
Uni.X .NET
boxes.

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